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How to make a bottle in solidworks – Next we need to add a fillet to the bottom of the bottle. How to make a bottle in solidworks – To make the neck of the bottle, add a sketch on the top face, use “Convert Entities” to project the edge of the top circular face…ħ. Expand the “Guide Curves” selection box and add both guides to it. How to make a bottle in solidworks – Select the “Sweep Boss/Base” icon, add the ‘Path’ sketch to the “Path” selection box and the ‘Profile’ sketch to the “Profile” selection box. Exit the sketch and rename it ‘Profile’.ĥ. How to make a bottle in solidworks – Add a new sketch in the “Top Plane.” Make an ellipse starting at the origin adding Pierce relations between the ellipse’s major and minor axes to ‘Guide 1’ and ‘Guide 2’. Exit the sketch and rename it ‘Guide 2.’Ĥ. Only geometric relations and two dimensions are needed to fully define the sketch. Make the topmost endpoint Horizontal to the topmost endpoint of the ‘Path’ sketch. How to make a bottle in solidworks – Switch to a Right view, and add a third sketch in the “Right Plane.” Add geometric relations to previous sketches to maintain design intent. ” Make arcs and lines tangent to each other add centerlines to use them as reference for tangency. How to make a bottle in solidworks – Add a second sketch in the “Front Plane. Make the Path sketch in the “Front Plane” and Exit the sketch. How to make a bottle in solidworks – Open a new part, set dimensions to inches, and three decimal places.The reason to make the Profile last is that it has to pierce the Path and both Guide Curves for the sweep feature to work as expected. For the body we’ll make a sweep with two guide curves, so we need to make four sketches: Path, Guide Curve 1, Guide Curve 2 and Profile, in that order.
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In this model we’ll use two sweep features, one for the body and one for the thread. This is a good example of a model that would be very difficult, if not impossible to complete using simple prismatic features.
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How to make a bottle in solidworksįor the next exercise we’ll build the following bottle notice the complete absence of straight linear edges and almost no flat faces in the model. This tool helps us create features like cylindrical cams, slots on cylinders or cylindrical surfaces, projected profiles on The Wrap feature is a special tool that helps us, as the name implies, to ‘wrap’ a sketch around a cylindrical surface. This way we’ll be able to focus more on the specifics and options of the new features. Having said that, these exercises will assume that commands that we have done more than a couple of times up to this point, like creating a sketch, are already understood and we’ll simply direct the reader to create it providing the necessary details. Sweeps and Lofts are usually referred to as advanced features, since they usually require more work to complete, and a better understanding of the basic concepts of solid modeling. In light of the vast number of variations and possibilities for these features, we’ll keep these examples as simple as possible without sacrificing functionality, to give the reader a good Sweeps and Lofts have many different options that allow us to create anything from relatively simple to extremely complex shapes. Sweeps and Lofts (also used to create “organic” shapes like those found in nature) are widely used in the automotive,Ĭonsumer products and aerospace industry, where cosmetics, aerodynamics, and ergonomics are very important in the design. They have to look nice, ‘feel’ right, and of course perform the task that they were intended for. Telephones, etc., and more often than not, their commercial success can be directly attributed to their appearance. These products include things like your remote control, a computer mouse, a coffee maker, perfume bottles, These are the features that allow us to design consumer products, which, more often than not, have to be visually attractive and pleasant to touch, making extensive use of curvature and organic shapes. For those features that have ‘curvy’ shapes we can use Sweep and Loft features, which let us create almost any shape we can think of. There are times when we need to design components that cannot be easily defined by prismatic shapes.
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